So the news about Green Man Gaming hit the press yesterday and over the last 24 hours or so it’s managed to get around all the main sites. I’ve been reading through the comments and posts and felt the need to debunk some things where editors have added their own, wrong, spin to things:
On Geek.com it actually goes as far as:
This is interesting, but still not very good for consumers. Basically, what’s happening is you’ll never be able to buy a pre-owned game through Green Man Gaming: you just tell them you never want to play a game again, they give you some credit you can use for other purchases, and then that credit is used to pay royalties to the developers of the next game you buy.
Where in the press release did it say that? In fact MCV get it right, saying:
The firm will then re-sell that game code to another customer for a ‘pre-owned’ price
An interesting comment on kokatu brings up some interesting points:
Setting these systems up is not cheap.
Malloc is right, it certainly isn’t cheap. I can only speak from a technical point of view (being the CTO ‘n all), but the most significant expenditure has come from the tech. side of the business. We’ve hired some quite top notch developers to work on this and they’re storming through the last bits of the system.
It kind of reeks of something that would sound great to people who don’t really know a lot about how this stuff actually would work and figure they’ll just hammer out the logistics when they get there.
I’ll put this one to bed right now! Everyone at Green Man Gaming has a long background in the gaming industry. In fact, the full list of people involved is on Linked In – go check out the Green Man Gaming Profile on there.
By far the funniest has to be on Shacknews:
That placeholder construction image looks surprisingly sexual.
Yes… he appears to have a rather large err… we’ll leave that there.
I’ll keep reading up and probably grab some more snippets of info in the next few days – early comments appear to be good overall.
